Hi all, here's what my game looks like with the Forward renderer.
All is well!
I've been looking forward to trying out the new shaders for the Forward+ renderer, but when I switch over, I get:
Hopefully, the gifs there capture the effect - wild flicking brightness between white and black, even totally transparent bits get it. When you pull the camera in close you can sometimes make out a noisy artifact across the surface:
I notice that when I turn off the SRP Batcher in the URP Asset, it's all okay again, no flickering.
This is Unity 2022.2.10, with the latest Spine 4.1 package and URP shaders downloaded. The specific shader I'm using is the URP>Spine>Sprite shader.
This is probably important: Sadly I cannot seem to reproduce this in a new project, with the "URP 3D Shaders" example scene (edited to use a perspective camera instead of orthographic, because Forward+ doesn't support that). This means it's probably a project specific setting that's wrong? This project of mine has been through lots of versions of Unity, URP and Spine, so perhaps there's some left-over setting that's misconfigured?
Here's my URP Asset:
And the URP Asset Renderer:
And here's an example SpineRenderer with its material:
Turning off those settings like Fog, Normals, Shadows and so on has no impact though, it's just the SRP Batcher tickbox that fixes/causes it, from what I've seen.
Happy to try different settings to see if I can reproduce the issue, or take screenshots of any settings that I've missed.
Have you ever seen these sorts of artifacts before?