morethanever, I do understand your frustration, though I think the attitude you have chosen was a poor decision.
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Fixing the Mac issues has been an enormous amount of work. I can assure you that we aren't just sitting around while you suffer. In fact, you can follow our efforts here for the GLFW wrapper:
https://github.com/badlogic/jglfw/commits/master
And here for the new OpenGL backend:
https://github.com/libgdx/libgdx/commits/master
As you can see, work began a week and a half ago and has been quite intense. Other simpler fixes have been put on hold, and this is the real source of your frustration. We didn't expect this to take so long, but here we are. We now have a new OpenGL backend for Mac based on GLFW instead of LWJGL. It is better, smaller, easier to fix problems that arise, and works on the latest OSX. We hope to deploy it to users as a 1.2.x version today or tomorrow. When that happens there may still be a few issues which we will iron out as we go, but this is the best plan possible so we can put this stuff behind us and actually work on bug fixes and the Kickstarter promises.