Hi,
the blendstate of a GraphicDevice can be:
BlendState.Additive
BlendState.AlphaBlend
BlendState.NonPremultiplied
BlendState.Opaque
instead the Spine Monogame runtime use:ù
BlendMode.Additive
BlendMode.Normal
BlendMode.Multiply
BlendMode.Screen
this can be confromed to real GraphicDevice Blend State?
there is a bug in row 157.
it handle only Additive and AlphaBlend mode, If I set NonPremultyplied or Opaque is replaced by the default state that is AlphaBlend
and... I can not use a custom blend state