Hi there,
after going through the troubleshooting video without success, I'll just ask here!
We have just started a new project and imported the Spine Unity packes for 4.1.
My version of Spine is currently 4.1.17 (latest stable), and when we import our test character, we can't seem to get it to be displayed correctly (see screenshot, it's only showing the outlines of the pose of the setup)
There's also the error message in the console:
[Worker1] IndexOutOfRangeException: Index was outside the bounds of the array.
Spine.Unity.Editor.SpineEditorUtilities.Initialize () (at <removed>
Spine.Unity.Editor.SpineEditorUtilities.ConfirmInitialization () (at <removed>
Spine.Unity.Editor.SkeletonDataAssetInspector.InitializeEditor () (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@6661ae9322/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs:105)
Spine.Unity.Editor.SkeletonDataAssetInspector.OnEnable () (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@6661ae9322/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs:84)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String)
We have used Spine in other projects in the pasts and never had problems, so I guess this is a version/export problem?
- Example characters from the samples folder are being displayed correctly.
- We tried to export both with json and skel.bytes, it's both the same outcome
- We're using atlas.txt, I have exported/imported Spine characters a 1000 times into Unity projects, so we're a bit lost about what's happening there.
- the character has no Skins, just a default one
Thanks in advance!
Arr, I totally forgot: the Unity version is 2022.1.23, i hope that's not the reason?