Hmm, yeah, it's actually really weird, because sometimes it works, sometimes it doesn't.
I thought it was always like that.
I don't even know why, it seems very random.
I actually would have preferred not to show too much of the animation, but I'm not able to recreate it. So here's where it happens, I paste the previous bone transform and it remains on the same place, as if it was locally calculated.
(It's the selected IK leg target bone I'm talking about: when you see the notification "key pasted", nothing happens):
To make it a bit clearer, if I change the second keyframe, and then copy and paste the first key frame on it, it pastes it again as if it was locally saved, even though I'm the entire time on the world axis:
If you compare the two frames at the beginning and end of the recording, the pasted bone is not on the same world position:
It's super weird though, because rarely it actually works (the same keyframe), and most of the times it doesn't, and at other positions of the timeline it works.
And I checked, there's nothing wrong with the IK constraint either.
The IK target bone is the child of the moving hand shaped bone at the tail of the lion.
I cannot tell when it happens, it feels rather buggy 😛
And I forgot to mention I use the latest stable 4.1.17