I am trying to rig a head and have a faux 3d effect, I need the back of the head to move in the opposite direction of the front of the head.
I set up my two bones, the front head bone and then the back head bone (which is parented to the front head bone). I selected the back head bone and added a transform constraint and picked the front head bone. I made the transform to be -100 yet it is still moving in the same direction as the front bone and not the opposite direction.