HI,Dev team!
I am a developer in a 2D game from china.We use Spine And UE4 to bulid our character.When I Create a blueprint with a spine skeleton animation and a spine Skeleton Render In it.And I import atlas and skel in the skeleton animation Component.Now here is the problem,When I clicked On the "Create Collision" Button In Spine Renderer,The UE4 Will Constantly produce Bytes in my disk.Real Fast.Its Speed is like 2、3MB\s.Is this a Bug or some configurations I forget to do? My UE4 version is 4.27.2 and Spine editor plus runtime version is 4.0.92.And lastly thanks for your help.
Cheers!yours,Liu