Hey there
I don't really have bug reports it's more that I don't find the things cause I'm a starter to Spine.
So my first suggestion would be: What about opening a help forum for everyone?
( sorry if it already exists and I just didn't find it ^^#)
First question:
How do I scale body parts without scaling everything?
Practical example is that I want to animate the upper body for a constant secondary breath animation.
I found out that I when I scale the upper body everthing below in the hiracy will skale with it.
A work around would be to set a seperate bone for the ribcage to animate it, but that is not so practical.
Also I can set all the other bones to "not inherit" scale in the setup menu.
But it seems that still the position of the arm bones will scale with it.
Is there another way to do this?
- I found a changelog which said: Background images
After a few time searching I found that you can set every image attached to a bone to BG - what is cool.
But is it also possible to loop the background - especially for iso-view this can be super helpfull to see if the animation is right.
my current workaround is a second skeleton where the BG is included - and I animate it just there.
ut is there a better way?
I worked with the Pro vesion - 1.6.41
I hope anyone can help me ^^