Hi!
I have a few questions about mirroring movement.
If you have a look at these 2 examples:
You can see that the two characters are not symmetrical, because of lighting from the side, or the eye patch, etc.
So in cases like that, if I want to create a left and right view of an animation, flipping the animation would not work.
What tools does Spine currently have for mirroring (and possibly mirroring movement and keys without mirroring the image)?
After doing some research, the only option I found for complete mirroring is to place all bones of the character under a parent bone, and then scale the x value of that parent bone to -1.
Are there more options?
Also, regarding that option, when I do that in the "spineboy-pro" sample project that comes with spine, everything gets mirrored except the top part of the shoes. Why is that? If it's due to a restraint how would I avoid that problem?
(all bones are parented by the -1 x scaled bone "bone 25"):