Is it possible to add an atlas page to the existing atlas of the skeleton I created?
As I have an infinite number of clothes we create and I want to only load specific atlases the user has right now.
Everything is really dynamic.
I want to achieve something like this (Creating runtime skins but in Phaser 3 and not Unity)
spine-unity Mix and Match
If you guys have more information that could really help.
Right now the solution we had is to restart the scene with the atlases that I want to load but it seems to be pretty hacky.
I basically want to load another atlas and add it into my Skeleton as another atlasTexturePage.