Thank you very much for the answers, Mario and Harald!
So, now, I'm wondering how I should layout several UI elements on a single screen.
I made a basic button skeleton that is capable of 9-slice like stretching. Then I put multiple of them on a single Spine project by importing the button skeleton.
If I export this project for UE4 then Spine generates four skeletons. That allows me to control each of them individually.
But I'm not sure if this is a reasonable way to deal with more complicated UI since it might be a bit tedious to put many skeletons on a UMG widget one by one.
Do you have any recommendations about UI layout?