@voanerges. This is a different topic.
But here's a reply anyway.
voanerges लिखा
Removing Assets/spine-unity/Assets/Spine/spine-csharp because the asset does not exist
This is harmless. Just a .meta file that got left over from the repo that Unity deleted.
@Nate: We should probably remove the meta file from the repo though. The spine-csharp folder's path doesn't affect Spine-Unity because it's just a bunch of classes and no Unity Components that need to be manually hooked onto GameObjects (MonoBehaviour attachments tend to break when when you move scripts around.).
voanerges लिखा
Script 'Animation' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
This is also harmless. Spine.Animation is not a MonoBehaviour or a component so this really doesn't apply. It's a pretty dumb error, actually. But it happens once when you add Spine to the project then doesn't reappear ever again.
voanerges लिखा
Assets/spine-unity/Assets/Spine/Editor/AtlasAssetInspector.cs(51,34): warning CS0618: UnityEditor.EditorGUIUtility.LookLikeInspector()' is obsolete:
LookLikeControls and LookLikeInspector modes are deprecated.'
This is kinda harmless. It won't affect the Spine user at all except for the annoying caution message that pops out. Unlike the first two, this message won't disappear. It's annoying, IMO.
@Nate: LookLikeInspector has been marked Obsolete. I'm not awfully familiar with editor scripts so I'm not sure what's supposed be changed. But I think in 4.3, you just have to remove the line. I vaguely recall reading the release notes and it said something about this, and about there being only one uniform look in the inspector stuff now (removing the need for LookLikeInspector). In any case, I don't know what that means for backwards compatibility of all editor scripts that used LookLikeInspector.. and do ask for a second opinion. XD
Any other errors?