• 中文
  • BUG回報

  • संपादित
Related Discussions
...

4.1.09-beta版本
輸出MOV時,會自動在腳色的PIVOT骨骼自動下KEY,導致輸出有問題。
重新動作就能解決,但是會很困擾。

谢谢你的报告。让我确定一下,你的意思是MOV导出时给你的骨架增加了一个非预期的键?你能分享一下你当前导出设置的截图吗?如果你能向我们提供详细的条件,以便我们能够重现该问题,我们将不胜感激。


Thank you for your report. Let me make sure, do you mean the MOV exporting adds an unintended key to your skeleton? Could you share a screenshot of your current export settings? We would appreciate it if you could provide us with detailed conditions so that we can reproduce the issue.

我這幾天測試了一下 ,更正一下BUG內容
我是在輸出前要隱藏某個物件時,一隱藏他就會隨機在某Bone上下好幾個非預期的鍵。
Ctrl+Z就會回復了。

谢谢你的补充信息! 关于隐藏对象,你是指在树状视图中切换骨骼和插槽的可见性点吗?我已经确认,在4.1.09-beta版本中,简单地在树状视图中切换骨骼和槽的可见性点并不会创建任何键,所以我想知道更多关于你如何选择这些对象以及如何切换可见性的信息。即使不是按键设置的动作,如隐藏附件,也会设置按键,这是否正确?


Thank you for the additional info! Regarding hiding objects, do you mean toggling the visibility dots for bones and slots in the Tree view? I have confirmed that simply toggling the visibility dots of bones and slots in the Tree view does not create any key in 4.1.09-beta, so I would like to know more about how you select those objects and how you switch the visibilities. Is it correct that the keys are set even though it is not a key-setting action, like hiding attachments?