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  • Possible Scripting API/Plugins for Spine in the future?

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A lot of mainstream apps have scripting functionality like Figma, Photoshop or Adobe After Effects. Something like that would be beneficial in Spine like automating the process of animating bones (like AutoSway plugin for AE). Or maybe allow user to create custom attachment type, or custom constraints that make it easy to visualize and edit in the editor before being implemented in the runtimes. Honestly I just think this maybe useful, I dont actually have a real use case for it. It would be nice to know if this is considered or not

Hello LeonNeol,

Thank you for posting your suggestion! I will bring this up to our development team, and see what they think.
At the moment, we are focused on improving the physics in Spine.

Also, please see this forum post below, and let me know if this helps with your workflow.
How to Bone Constrain scripting/macro?

Thanks a lot!