Good Morning, evening , afternoon,
I've been doing a lot of research before the journey of setting up a project. A little background information. Our game has a large asset database of Head Armor, Body Armor, Boots, Gloves, Shoulder Pads, Belts, Weapons, Shields, etc... Most of my findings have been either the use of Attachments or the Mix-and-Match system, but I have not found anything talking about performance vs the two and which one has a better workflow.
Would the mix-and-match system be more for the armor type items, and attachments is for the weapons and shields?
If anyone could steer me in the right direction that would be much appreciated.
Thanks!