• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Thanks very much for your quick update @wiige, much appreciated as always!

Misaki no need to feel sorry, diff do help a lot on tracking modification of docs. I have to thank you and @Harald for not tired about posting diffs here 😛

BTW I am done with spine-pixi doc's translation:

zh-cn-spine-pixi.zip
9kB

pls check it

  • इस पर Misaki ने जवाब दिया।
  • Misaki ओर SilverStraw ने इसे लाइक किया।

    wiige Thanks for translating the spine-pixi documentation! I made a few minor corrections to the link URLs, but otherwise it seems perfect:
    https://zh.esotericsoftware.com/spine-pixi

    Thank you so much for all your help!

    19 दिन बाद में

    @wiige FYI: We've added a small section to the spine-unity-main-components page here. It's a remark to not call SetAnimation every frame and what to do instead.

    The diff is as follows:
    https://diffy.org/diff/30c056aef9214
    Here is the added text, starting before #### Queueing Animations:

    > **Important Note: don't call `SetAnimation` every frame.** It might be tempting to call `SetAnimation` with the target animation in your script's `Update` method regardless if it's already playing, thinking that the spine-unity runtime will automatically detect whether the animation changed. Not only will this start the animation anew each frame, freezing at the animation's first frame. As the Spine runtimes are designed for smooth transitions between animations, this will also add a [TrackEntry](/spine-api-reference#TrackEntry) for each call, mixing from animations previously added on the same track to this newly added one.
    >
    > Instead of calling `SetAnimation` every frame, keep track of the current state of your character and only call `SetAnimation` when you want to change to a different animation.
    If you ever want to keep the animation at the first frame while e.g. pressing and holding a button, set [TrackEntry.trackTime](/spine-api-reference#TrackEntry-trackTime) instead. If this is not an option, you can use [AnimationState.ClearTrack](/spine-api-reference#AnimationState-clearTrack) to clear all animations on the same track before setting the new animation.
    • इस पर wiige ने जवाब दिया।
      8 दिन बाद में

      Harald I just saw the change, and here is the minor update for this note:

      spine-unity-main-components.zip
      24kB

      guess this is the last update of doc in 2024, let me say happy new year in advance!
      😊

      • इस पर Misaki ओर Harald ने जवाब दिया।
      • Misaki ओर Harald ने इसे लाइक किया।

        wiige Thank you for the update! Reflected in the documentation:
        https://zh.esotericsoftware.com/spine-unity-main-components#%E5%8A%A8%E7%94%BB-AnimationState
        I truly appreciate all the help and support you’ve given us throughout this year. I’m so grateful for your dedication to translating Chinese for such a long time. I hope we can continue to count on your help next year as well! 🌟

        7 दिन बाद में

        Happy New Year, @wiige ! There has been a small update to the spine-pixi documentation and I am sharing the diff with you: https://diffy.org/diff/6337c752b1cfa
        I hope you will take a look at it when you have time. 🙂

        • इस पर wiige ने जवाब दिया।
          6 दिन बाद में

          Misaki I see! pixi doc update is here:

          zh-cn-spine-pixi.zip
          10kB
          • इस पर Misaki ने जवाब दिया।
          • Misaki ने इसे लाइक किया।

            wiige Thank you! I have updated the Chinese spine-pixi documentation with your translation:
            https://zh.esotericsoftware.com/spine-pixi

            rocket-like response! lol

            • Misaki ने इसे लाइक किया।
            22 दिन बाद में

            Hi @wiige !
            We have updated the pixi objects section and added an explanation about bounds providers in the spine-pixi documentation, could you please translate these?: https://diffy.org/diff/047538dbf9c1

            • इस पर wiige ने जवाब दिया।

              Misaki sure sure, job done:

              zh-cn-spine-pixi-boundproviders.zip
              10kB

              😛

              • इस पर Misaki ने जवाब दिया।
              • Misaki ओर Davide ने इसे लाइक किया।

                wiige Thanks for translating it so quickly! 😃 I have reflected it in the spine-pixi documentation:
                https://zh.esotericsoftware.com/spine-pixi

                wiige Sorry for the late reply, I was on a paternal leave and have just returned. 🙂

                Have a Happy New Year 2025! 🎆
                Let me thank you as well for all your great work in the past year!! 🌟 😃 It has really been an enormous help! 🌻

                13 दिन बाद में

                Hi @wiige !
                Sorry for the delay in sharing this, but I would like to ask you to translate the contents of the updated Installations section of the spine-godot documentation. Here is the diff:
                https://diffy.org/diff/d78e826c6f783

                The diffs may look long, but they are mostly scripts, so there are not many parts to translate. I would appreciate it if you could respond at your convenience.

                • इस पर wiige ने जवाब दिया।
                  6 दिन बाद में

                  Misaki I finished it when I saw it just now:

                  zh-cn-spine-godot-double-flavors.zip
                  13kB

                  notify me anytime when you need :>

                  • इस पर Misaki ने जवाब दिया।
                  • Misaki ने इसे लाइक किया।

                    wiige Thank you so much! I updated it with your translation:
                    https://zh.esotericsoftware.com/spine-godot

                    • wiige ने इसे लाइक किया।
                    17 दिन बाद में

                    @wiige FYI: We've just added a documentation section for a recently adde RenderExistingMeshGraphic utility component (a SkeletonGraphic variant for RenderExistingMesh). I've already added an analogous Chinese translation here:
                    https://zh.esotericsoftware.com/spine-unity-utility-components#RenderExistingMeshGraphic
                    If I made a mistake there with the translation, please let me know. 🙂

                    • इस पर wiige ने जवाब दिया।
                    • wiige ने इसे लाइक किया।

                      Harald what you write is exactly correct. I have synced it to my own gitlab repo, thanks for info me about this~

                      • Misaki ओर Harald ने इसे लाइक किया।

                      @wiige Glad to hear, thanks for checking!