• Editor
  • Texture packing - breaking .png file into multiple files

Hello,

I am new to spine and am looking for a way to pack textures in two (or more) separate files so that I could png optimise one and not the other. If I can choose images of similar color range to put into single .png, optimisation can be much more effective.

I have two skeletons which share the same resource images. If I export atlas per skeleton than shared images are exported twice. (size of exported assets increases)

Is there any way to define which images are packed into which .png (if multiple .png's are possible at all) or some other process that would solve the effective optimisation process?

Thank you!

Related Discussions
...
  • संपादित

Yes, you can pack your atlas pages by folder structure as described e.g. here on the forum:
Optimize draw call on unity

Great, thank you for your help!

You're welcome! 8)