- संपादित
Can't import mesh animation
Hey!
When importing an animation, the animation of the mesh is not copied.
All bones, slots, placeholders and meshes are the same.
All keys are copied except for the mesh animation keys. Spine shows a log where it says that skin deform mesh was not found.
But all meshes are the same (copied by transferring from one skeleton to another). How can the problem be solved?
Hello, what version of Spine is this happening in?
Was there some renaming taking place?
As a workaround, you can try to manually copy the keys, or if that doesn't work, you can try to copy the transforms of the mesh for each key.
Tools - Spine User Guide: Vertex positions
As this can be very time consuming, consider using weighted bones for your animations in future projects. they tend to be lighter, can be easily applied to multiple skins, and only require the initial weight setup.
Blog: Mesh weight workflows
This is version 3.8.99
I would copy all the keys manually but they weren't even imported from another project. The project with the new skin has a mesh animation. After I copied all the new bones, slots and sprites from the new project to the old one, I imported the animation in which there is a movement of the new clothes. But only bone and attachment keys were imported. Mesh keys were not imported (
And now I can't even manually copy the mesh keys
Then your only resort is the most time consuming method, which is to copy the vertex transforms. I recommend importing both skeletons (old and new) in the same project, and saving a selection for the old mesh vertices, press CTRL+C, then saving a selection of the new vertices, press CTRL+V (while in world axis) and then moving to the next frame where there is a deform key, recalling the old mesh by pressing the number, CTRL+C, recalling the new, CTRL+V etc.
Not great but at least you can salvage the animation keys this way.
Tools - Spine User Guide: Vertex positions
Tools - Spine User Guide: Selection groups
Thanks, Erika
Yes, I was even afraid to think about it.
I wanted to believe that there are still options)