wavebbs लिखा In the release package, the game is fluency, Could we use the release library in Untiy Editor mode?
Theoretically you could build the spine-csharp library as a separate dll (release build) using Visual Studio and then place it in your project instead of the separate source files. This documentation page describes how to create and use dlls in Unity (and you might find many other tutorials on the web): http://docs.unity3d.com/Manual/UsingDLL.html
While this could improve performance, I doubt however that this will yield the same performance as your actual executable.
There are other easier ways to speed up Unity's in-editor performance, as switching Code Optimization on Startup
to Release
, as shown in this forum posting.
You may want to search the Unity forum for Unity Editor performance related questions, and perhaps might want to post questions on their forum.