The Unity 2021.2 beta now has a Deferred rendering mode, in addition to its existing Forward renderer. Since my game has a lot of point lights I wanted to compare performance, but it seems like the current URP Spine shaders make all my Spine objects vanish.
Obviously you guys aren't going to immediately rush to support a beta version of Unity, but I did want to raise the incoming feature so you know it's coming, and maybe it's worth taking a glance over the pretty decent docs I linked to above. I'd be interested to know if it's going to take a Great Deal Of Effort to support deferred, or if the changes to the URP shader package will be minimal?