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Hello everyone,

I am studying how to mix the frame-by-frame animation and skeleton animation together,

then I found this post : http://esotericsoftware.com/forum/Sprite-Sheets-with-Spine-12004

This post is really inspired us, and made frame-by-frame animation and skeleton animation switching possible in Unity Mecanim System right now.

However, we has a problem now. Spine trying to make a huge atlas texture that includes all frames of frame animation and skeleton objects. I and afraid that the texture size will grown so fast that's not what we want.

Is that possible to set up the export process with multiple atlas textures in spine editor?

Thanks for all your patient to read my post.

Hello, sure you can set multiple atlas pages, as well as organize them in subfolders to group them how you see fit.
The texture atlas user guide page should give you all the details you need:
Texture packing - Spine User Guide: Folder structure

5 दिन बाद में
Erika लिखा

Hello, sure you can set multiple atlas pages, as well as organize them in subfolders to group them how you see fit.
The texture atlas user guide page should give you all the details you need:
http://esotericsoftware.com/spine-texture-packer#Folder-structure

That's help a lot, I will send it to my teammate, thanks!