Hello everyone,
I am studying how to mix the frame-by-frame animation and skeleton animation together,
then I found this post : http://esotericsoftware.com/forum/Sprite-Sheets-with-Spine-12004
This post is really inspired us, and made frame-by-frame animation and skeleton animation switching possible in Unity Mecanim System right now.
However, we has a problem now. Spine trying to make a huge atlas texture that includes all frames of frame animation and skeleton objects. I and afraid that the texture size will grown so fast that's not what we want.
Is that possible to set up the export process with multiple atlas textures in spine editor?
Thanks for all your patient to read my post.