Harald 最简单的方法是使用SkeletonRendererCustomMaterials组件: spine-unity Runtime Documentation: SkeletonRendererCustomMaterials 您还可以在此处的脊柱统一性文档页面中查看 CustomMaterialOverride和CustomSlotMaterial部分,以了解如何为每个插槽或每种材料设置材料替代: spine-unity Runtime Documentation: Changing Materials Per Instance 很抱歉,该页面尚无中文翻译。 如果您在理解文档部分时遇到任何问题,请随时在论坛上提问。 The easiest way is to use a SkeletonRendererCustomMaterials component: spine-unity Runtime Documentation: SkeletonRendererCustomMaterials You can also have a look at the CustomMaterialOverride and CustomSlotMaterial section in the spine-unity documentation pages here on how to set material overrides per slot or per material: spine-unity Runtime Documentation: Changing Materials Per Instance We are sorry that Chinese translation of this page is not available yet. If you have any problems understanding the documentation section, feel free to ask here on the forum.