I have characters on stage with a SkeletonAnimation component. They are also wearing a motion script. They move along the Y axis. But the fact is that sometimes some parts of the body begin to climb out on top of others. Also, sometimes during the running animation, the hands begin to move cross to cross. I'm just Rigibody2D. And if the character is worth assigning the animation the name Idle in another case Run. It seems that everything is simple, but I cannot understand what the error is connected with (. Main character Hippo is always fill good. Idk why... But she has no problem with it. All parameters seem to be the same. Even the way of getting around is the same. Method StateAnimation called in Update().