Harald लिखाPlease note that the default skin is selected by default, and also previewed. If the default skin is empty, nothing is shown by default. The default skin is empty when your custom skins have no overlapping attachments that are visible at all skins. At the mix-and-match
asset this is the case. To see one of the skins in preview, set the Preview Skin
parameter to e.g. full-skins/boy
.
How can I set PreviewSkin parameter at Widget Blueprint?
Blueprint has PreviewSkin parameter, but widget blueprint doesn't.
And Only I encountered rendering problem with spine widget. With same spine character and codes, blueprint works perfect but spine widget draws nothing, both at widget preview and play in editor.
I used simple code like below. Is there missed code or something?
Also there's something strange things, that when I link exec pin at EventPreConstruct Node and change Scale at editor, skin shows up. But when press compile it disappear.