Guys, I've found a serious problem in Spine 😃
I'm not sure if it's something you just didn't think about or it's really a bug...
There is no such thing as rotating more than 179' between two keyframes 😢
When I want to animate rotation from 0' to +90' it works.
When I animate from 0' to +270 it goes the opposite way and it animates -'90
I'm not even able to do animate more spins. For example if I want some item to do 3 spins (1080 degrees) I can't do it.
The best way I see is to differentiate between positive and negative values.
Plus to make it more handy, add another value representing "spins" like it is in After Effects. I've already described it within another feature request here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=1514
Nate, please, can you fix this? 😢
... or am I missing something here again? 😃