Hi all,
We have a platform created in spine, the object expands in and out in a idle state. The issue however is we only have box colliders on unity so when the character lands on platform there is a gap between the platform and character when the platform expands so the character does not "stick" to the cloud platform.
My developer who tried to implement colliders for the object in unity said there has to be some type of option in spine so we can create a outline of the object that unity can then detect as a collider so the character can stick to the platform rather than there relying on a box collider.
Attached is the platform animation.
I really hope someone could shed some light.