Hello. I'm currently working in UE4 and trying to have a 3D Model of a box snap to the bone follower on my Spine character. I've included a screenshot of the blueprint that I'm trying to get to work.
If I use Attach Actor To Component with the parent be the Spine Bone Follower or use Attach Actor to Actor and make parent the the player, both place the box at waist level (where the root bone is). Not sure what I'm doing wrong.
Below is my setup in Spine and the result in-game.
Any help is greatly appreciated. Thanks!
-Ben
I was able to open the UE4 example file. Level 4 says that it uses the bone follower component. When I play that level, the cone stays at the bottom of the screen (unless that is the laser coming off the gun). I also don't see any reference to the bone follower in the "Controlled Spineboy_Blueprint" and there isn't any blueprint associated with the cone. I see now that the bone follower component gets added to the object and not the player. I tried that in my game, but it isn't letting me reference the player's blueprint in the bone follower settings. It just goes back to None when I select the player. Not sure what I'm doing wrong.
Update: Turns out I couldn't access the bone because the skeleton-data file wasn't updating when I would reimport. Attempted again and UE4 would just keep crashing. I eventually reimported to a new folder and assigned the new data file to the existing Spine character.
My problem now is that the object moves to the bone follower location, but just stays there and doesn't follow the character as he moves. It just stays in the original spot on in the level (floating in the air). Hoping someone can help. (also, if I assign it to the bone that is at the waist, it works. Just in the wrong position.)