Harald, any idea why this happens?
OutOfMemoryException: Out of memory
System.Collections.Generic.List1[T].set_Capacity (System.Int32 value) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Collections.Generic.List
1[T].EnsureCapacity (System.Int32 min) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Collections.Generic.List`1[T].Add (T item) (at <fb001e01371b4adca20013e0ac763896>:0)
Spine.EventQueue.Complete (Spine.TrackEntry entry) (at Assets/Git/Spine/Runtime/spine-csharp/src/AnimationState.cs:1224)
Spine.AnimationState.QueueEvents (Spine.TrackEntry entry, System.Single animationTime) (at Assets/Git/Spine/Runtime/spine-csharp/src/AnimationState.cs:523)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at Assets/Git/Spine/Runtime/spine-csharp/src/AnimationState.cs:279)
Spine.Unity.SkeletonAnimation.ApplyAnimation () (at Assets/Git/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:206)
Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) (at Assets/Git/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:196)
Spine.Unity.SkeletonAnimation.Update () (at Assets/Git/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs:181)