Hello,
I have a simple waterdrop animation that, in Spine, fades out near the end of the animation by setting the slots' alpha values.
Material is set to URP - 2D - Spine - Skeleton Lit.
I have zero experience with materials / shaders, so have tried toggling 'straight alpha texture' on material, combined with toggling export settings 'premultiplied alpha' on/off. I have also tried setting skeleton.A = 0 with no luck.
I have attached pictures of my current settings. Instead of getting the desired result, the animation turns white.
Please help - what other options have I been overlooking?