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How can I solve an error "Slot not found" ?
Hi,
I met an error message in Unity, it said "Slot not found".
I searched it on this forum, then I found this post:
Spine editor and runtime version management: p30078
It seems an error of linked meshes, but I don't use linked meshes.
The error happens a part of skin on the skeleton.
What kind of things do you think could be the cause?
Which version of the Spine Editor and the spine-unity runtime (name of the unitypackage) are you using? I assume they are compatible, just asking to be sure.
When did this error occur? Does it occur when you import the assets into the Unity project (drag the files into the Assets folder)?
Does this error only occur at a single skeleton, or at multiple of your assets?
Could you please send us the problematic assets as a zip package to contact@esotericsoftware.com, then we can have a look at what's going wrong.
Thank you for your reply, Harald!
Sorry I forgot to write the basic information.
I use the following version:
Spine 3.8.97
Unity 2019.4.2f1
runtime : spine-unity-3.8-2020-05-25
====================
When did this error occur?
I had added some new skins to the skeleton, and the error occurred when I played a game scene in Unity.Does it occur when you import the assets into the Unity project (drag the files into the Assets folder)?
No, it doesn't.
Honestly, we modified the skeleton for making it easy to update, so the skeleton is not used with only Spine-Unity runtime. It is using our original script that divides the skeleton of each skin.
I think it might not get supported since the reason, but I can't solve it myself.
FYI, if the skeleton was just put with Spine-Unity runtime, it is working.Does this error only occur at a single skeleton, or at multiple of your assets?
The error only occur at a single skeleton.Sending the problematic package
Ummmm... It is difficult because I can't share the error without the big game package.
I'd like to know what the reasons will be cause the error, even if the reasons are just part of possibility.
misaki_m लिखाHonestly, we modified the skeleton for making it easy to update, so the skeleton is not used with only Spine-Unity runtime. It is using our original script that divides the skeleton of each skin.
I think it might not get supported since the reason, but I can't solve it myself.
FYI, if the skeleton was just put with Spine-Unity runtime, it is working.
This would indicate that your script is not working correctly. Please show the complete error message of each error (including the displayed stack of each error, not only an image of the console listing the errors) to your programmer who wrote the script, he should know what to do about it and where the error is coming from. Most likely your script is doing something wrong with copying slot name strings over (since it arrived with name 02/0007/01/LL
), or if the slot is indeed named 02/0007/01/LL
, you most likely removed something from the skeleton json file that was still needed.
Thank you so much for your reply!
I'll ask our programmer about it.