Hey all,
While I was working on my character's head, I realized that the head's bone is tilted, which would not help if I want to flip the character's head horizontally in a future animation.
While using the image-lock and the bone-lock options, I rotated the head's bone upright. However, since the weights on my meshes are still the same, my character's animation was affected, so I reverted the change to the head bone (for now).
Is there a way where I could rotate the head bone without having to re-paint the weights on the meshes?
Thanks!