This is the Hand Part taken from the character I am trying to make, hoping to make a hand system to be re-use on different characters with totally different hand motions.
I use a Bone to group the front and back side of the finger bones, (mainly for placing the thumb), calling them Hand-In and Hand-Out, so I make switch the inside and outside by just a right-click during an animation.
But now, I am facing the problem in the Animation Mode :
I animated something with the Inside in Animation 1, (I.e. Right Click Hand-In Bone, making the Fingers Bones and Slot Attachments visible; while Hand-Out bone Off, finger bones and slots attachments invisible),
and then, I switched to Hand-Out in animation 2 (and Hand-In be invisible here),
when I go back to Animation 1, I found Animation 1 have also turn out to be showing Hand-Out now, instead of the original Hand-In side I made.
Also, if I turn on Hand-In in the beginning part of a Animation, and then switch to Hand-Out in the end part, Hand-In will become invisible in the beginning part now.
I believe there should be some way to complete this hand system, for maximum flexibility on hand motions, though.
Can anyone tell me the correct way to deal with the switching?