I'm making some Animations for 2D flatformer shooting game, and thanks to Spineboy example, I could set some IK for Aiming with mouse.
but where the when I trying make some Recoil Animation for shooting, I found the Problem that it is beyond what I can handle for myself.
how do I make bone's Translate to following IK's move?
I was Planned it making realistic Recoil but it wasn't made as I thought.
Body's Translate and Neck's Rotations aren't influenced by IK's moves.
how do I make them Influenced by IK?