kbm Hi there, I don't see any way to achieve this and adding #pragma noambient to the SpritePixelLit.shader didn't work either. I would like to toggle a material/shader to not be affected by Unity's ambient lighting. Could that be achieved somehow?
Harald I'm afraid you will need to create your own modified copy of the Spine/Sprite/Pixel Lit shader. You can then include your modified version of CGIncludes/SpriteVertexLighting.cginc which omits (or replaces) the call to calculateAmbientLight() here: spine-runtimes/SpritePixelLighting.cginc at 3.8 Same applies to the Spine/Sprite/Vertex Lit shader, just search for calculateAmbientLight.
kbm Harald लिखाI'm afraid you will need to create your own modified copy of the Spine/Sprite/Pixel Lit shader. You can then include your modified version of CGIncludes/SpriteVertexLighting.cginc which omits (or replaces) the call to calculateAmbientLight() here: spine-runtimes/SpritePixelLighting.cginc at 3.8 Same applies to the Spine/Sprite/Vertex Lit shader, just search for calculateAmbientLight. Thanks a bunch, as always, for the quick reply! :heart: I will try this out! Cheers!