Currently whenever we add a new collision box for a new animation, we need to go through all existing anims and add a key at the first frame to hide the new collision box there.
We also tried to hide the collision box in the setup itself, expecting it to hide it for all anims by default and we'd only turn them on for those anims that need it. This however causes the collision boxes not being exported. Is this the desired behaviour?
Is there a better way to handle this? (Adding new collision that is off by default for all existing animations, and only turn them on in a few anims)
Thanks,
Zsolt