Below is what mine looks like. I was looking for the word attachment (sorry) So below, skinName is 'default'. slotName is 'Clyde_L_Foot', and attachmentName is 'Clyde_L_Foot'
"skins": {
"default": {
"Clyde_L_Foot": {
"Clyde_L_Foot": { "x": 34.32, "y": 3.09, "rotation": 2.33, "width": 121, "height": 43 }
},
"Clyde_L_Hand": {
"Clyde_L_Hand": { "x": 26.68, "y": -10.34, "rotation": 4.34, "width": 68, "height": 58 }
},
So #1 Bones.. got it
#2 Attachment (Above.. got it)
#3 Bounding Box.. not using, so ignoring...
#4 Verifying below
So if I find Translate in the animation like below, I should multiply all the x and y's I find with the scale.
"translate": [
{ "time": 0, "x": -23.87, "y": -2.98 },
{ "time": 0.1666, "x": -16.41, "y": -10.44 },
{ "time": 0.2, "x": -2.88, "y": -13.94 },
{ "time": 0.3333, "x": -8.95, "y": -17.9 },
{ "time": 0.6666, "x": -23.87, "y": -2.98 }
Thanks for you patience.. Much appreciated.
Daniel