Hi,
I'm building a point and click game. So i make some bounding boxes around my objects and want to "detect" them at runtime. Obviously, i need the hit detection to work whenever and object has been animated to a new location.
I've had a quick look at the runtime code, i'm using spine-c, and it looks like i could write code to rummage through the scenegraph and find them. There doesn't seems to be any dedicated function, for example;
Box getboundingboxbyname(whatever);
Or something useful like that. Or did i miss something?
Any help or pointers appreciated before i dive in and start hacking.
thanks.