Hello. This is my first post here, and I am attempting my first importing of Spine animations into Unity. However, when I have the scaling for the skeleton data to be "1", the sprite is HUGE when placed into the scene. I mean enormous. My character is about 256 pixels tall from a photoshop file that is 2048x2048. It is exported from spine with a scaling set for 1 and a max width and height of 2048 in the "pages" part of pack settings during export. However, when the skeleton data (also at a scaling of 1) is placed into scene, the sprite is roughly 32,400 pixels tall. It is the height of fifteen 4k png images. I realize I can dial the scaling down to .0025-.01, but I would prefer to know why this is happening so that I do not run into additional problems down the line, possibly with things such as UI. Thanks to anyone who can help!