Hello! We are using the spine for our game and we really like it 😉
1.
We have got the issue with playing the skin placeholders randomly in unity. Let me explain it to you:
Spine
- the body part skins
- the hand skin
- in the hand skin, there are placeholders for different poses
- everything looks ok in spine animations
Unity
using mix and match
animations play randomly in the sequence
:rolleyes: The issue is that each animation also gets the random hand pose. It looks that it picks a random placeholder from the hand slot in the hand skin. We don't want to change them randomly. Is it something which can be fixed in spine or in unity? It was ok before we updated a new version of spine. This issue has occurred recently.
2.
Regarding the updating
I am not sure if this is only my issue but I find out that after updating the new version of spine I always get the issue with "draw order", means new update reorders slots in some animation, e.g. prop is suddenly in front of a hand instead of behind it.
Thanks!