Hello !
So when I update an image, I often have to change its mesh and I often end up needing to reset the mesh to make it right again. But that, will remove all the keys frame for it, in all animations. I don't understand the reasoning behind this behavior? Why removing all my precious keys frames? :nerd:
I mean, in Setup mode, I can deform a mesh without removing all its key frames, so why not consider the Reset as any other deformations? I feel like it should be the same behavior than anything I do in setup mode : things I modify affect all my animations, of course, but it doesn't remove keys.
And if I really want to clear my key, I can un-check "mesh", and check it back again. Easy.
I'd be curious to learn more about this as it's often a source of extra redo-work, where I have to create a ghost duplicate of the meshed image, reset it, then go back in all animation and copy/past the mesh deformation from the ghost duplicate onto the newly reset mesh.