I have made thousands of animations in Spine, and each animation has its own action or actions. I now want to import to Unity Engine. I want to implement a script, I just need to replace the source image, and every action of the new animation will automatically play in a loop. How can I change it?
Looping animation issue
- संपादित
I'm not sure I completely understand what you mean by thousands of animations
and replace the source image
, but if it is a single Skeleton file, you could write and attach your own custom SkeletonData-Modifier-Asset
to go through every animation and perform the required task.