Thanks, that helps! It was quite an obscure problem with hashcode collisions causing suboptimal behavior. Fixing it was low risk, so we'll do another 3.8 release. It should also fix some rare out of memory problems!
Here's the fx_container
bone duplicated 127 times (23,100 attachments!) and still hitting 60fps (on my computer at least):
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Thanks for helping us find and fix this! :fiesta: