We don't offer a setting parameter for this.
However, you can simply edit the code in the file AssetUtility.cs
:
spine-runtimes/AssetUtility.cs at 3.8
And replace this line:
SkeletonImportDialog(skeletonPath, localAtlases, requiredPaths, ref abortSkeletonImport);
with a disabled commented-out version by adding //
in front of it:
//SkeletonImportDialog(skeletonPath, localAtlases, requiredPaths, ref abortSkeletonImport);