Im really sorry for the late reply! And sorry for the horrible explanation 😛 We have a character made with Spine, and I have used IKs to rig up the legs, and they work perfectly while working with animations. But we would like the feet to follow the collision on our tilemap / walkable ground. For example while walking up a 20 degree angle. We have worked alittle with the bone driver component when trying to make our character aim after the cursor, and that was simple enough, but we cant really figure out how to make the feet track the ground at different angles.