Hey!
We have been evaluating whether Spine is a good solution for our animation pipeline. Sadly we are having a small issue with the three.js implementation.
Since we don't use the zbuffer we are having issues with artifacts in our test scenario due to the SkeletonMeshMaterial having depthTest set to true. We haven't been able to find anywhere that this option is exposed, and setting it to false manually through the browser console fixes the issue.
I looked into the spine.threejs.SkeletonMeshMaterial constructor, but I don't know exactly how it functions, and it doesn't seem to expose any options regarding the material anyways.
Is there anywhere these variables are exposed outside of editing them directly? I have added an attachment showing the issue just in case it helps.
Thanks in advance!