Hi,
I am using spine-c
to load a character in iOS device with Cocos2D
,
spAtlas *atlas = spAtlas_createFromFile([user.skeleton.atlasURL UTF8String], 0);
spSkeletonJson *myJson = spSkeletonJson_create(atlas);
spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(myJson, [user.skeleton.skeletonURL UTF8String]);
skeletonNode = [SkeletonAnimation skeletonWithData:skeletonData andArrayOfSkin:[self getDefaultUserSkinWithAdditionalSkin:skins]];
It loaded the character, but the result looks different with the android (libgdx).
Here is the image from iOS

And here is the image from android

I think the image on the iPhone seems rough, with some black thin border-like line in some parts. While on android, it rendered smoothly with the same image asset as the iOS version.
Any ideas why?
Thank you!