Hi, Erikari. Unfortunately, this technique does not apply to me. In Spine Pro, I heavily rely on weights as my character models are always detailed to require it. This means that parenting an image to a bone is a somewhat obsolete method for me. For example, my 'bicep' and 'thighs' need the 'torso' weight as well.
The same goes for the automatic naming. I have a lot of different layers that uses the same bone, so I have to stick with generic names like: Torso, Bicep R, Thigh L, Knee R, etc. Naming bones is also for the sake of navigating the Weights system for each image layer.
This is why I was wondering if it might be a good idea to copy the bone template, despite it not shaped for a new project (character). And whether or not Esoteric Software has an idea at the moment regarding my workflow dilemma.