- संपादित
[unity] Spine and Rect Transform
Some of my rigs glitch out when parented under Rect Transform objects. They also scale down like x50 times and need to be scaled up again. Should I avoid parenting worldspace skeletons under UI elements? I can't use SkeletonGraphic due to this issue: SkeletonGraphic (UI) issues
Spine: Latest
Runtimes: Latest
Unity: 2019.1.9f1
Not the Unity expert, but my understanding is that you have to use SkeletonGraphics
under UI elements. The SkeletonGraphics
issue you refered to above will be fixed next week, couple of people are currently on vacation. Sorry for the wait.
As badlogic pointed out, you need to use SkeletonGraphic
if you want to use it as a UI element to respect parent RectTransforms.
Regarding you issue mentioned above, please see my answer on the respective thread.
SkeletonGraphic (UI) issues