Hi, I'm making a long haired character and put the path constrain to make the hair flowy after seeing the spine rigging tutorial(thanks Erika!) but then get problem when i want to transform constrain the side bangs to the head control so it would follow when the head is turning.
I tried to transform constrain the control null, the smaller bone inside the path, and the main big bone to move but still haven't succeeds. They just kind of move them but my hair mesh is just standing there unmoving :confused: (but still move when I move them manually?)
Please help. I'm a beginner and still haven't grasp all the fancy stuff as this is my second creation so If the question sounds stupid I apologize.