Hey,
For couple of days I've been trying to figure out how to add a target to bone chain that is made out of a ragdoll.
the effect I want to achieve inside unity https://www.dropbox.com/s/xgqdb1t6a3b7xqk/GOCtcEKAJ0.mp4?dl=0
I see it already working wonders as a general ragdoll https://www.dropbox.com/s/nrg2nu17yqnobnk/UXZiLrb8K3.mp4?dl=0
But much like the eye tracker component Id like to add a point that the top bone follows and the strength dampers off with the chain, much like it does in in the pose view inside Spine.
If id get it working it would have so many applications, starting from, well, tentacles to having vines grow and building platforms depending on the character location. and not to mention adding an AI to the follow target, which means you can build cool looking creatures that have self generated attack animations. I cant really stress how awesome it would be to get it to work.
Already the ragdoll system is working wonders with ragdoll platforms
https://www.dropbox.com/s/7lach9ybs5ezzh7/w26NituxXK.mp4?dl=0
and dynamic grass
https://www.dropbox.com/s/5hyxspbpre4892z/9O5c9ylwob.mp4?dl=0
I would really love if someone could help me out, or even create a script/component for it, since Im not a programmer, but I create all the art, environments, animations and all unity related things I can manage.